package game;

import java.awt.Point;

class AnimatedButton extends AnimatedSprite
{
	private static final long serialVersionUID = 1L;

	
	public AnimatedButton(int indexImage, Point position, Point size, Point sPos, Point sSize, Point animationType, float time, boolean input)
	{
		super(indexImage, position, size,sPos, sSize, animationType, time, input); 
	}
}